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Creators/Authors contains: "Fekete, Sandor P."

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  1. For biomedical applications in targeted therapy delivery and interventions, a large swarm of micro-scale particles (“agents”) has to be moved through a maze-like environment (“vascular system”) to a target region (“tumor”). Due to limited on-board capabilities, these agents cannot move autonomously; instead, they are controlled by an external global force that acts uniformly on all particles. In this work, we demonstrate how to use a time-varying magnetic field to gather particles to a desired location. We use reinforcement learning to train networks to efficiently gather particles. Methods to overcome the simulation-to-reality gap are explained, and the trained networks are deployed on a set of mazes and goal locations. The hardware experiments demonstrate fast convergence, and robustness to both sensor and actuation noise. To encourage extensions and to serve as a benchmark for the reinforcement learning community, the code is available at Github. 
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  2. null (Ed.)
    We investigate algorithmic approaches for targeted drug delivery in a complex, maze-like environment, such as a vascular system. The basic scenario is given by a large swarm of micro-scale particles ("agents") and a particular target region ("tumor") within a system of passageways. Agents are too small to contain on-board power or computation and are instead controlled by a global external force that acts uniformly on all particles, such as an applied fluidic flow or electromagnetic field. The challenge is to deliver all agents to the target region with a minimum number of actuation steps. We provide a number of results for this challenge. We show that the underlying problem is NP-hard, which explains why previous work did not provide provably efficient algorithms. We also develop a number of algorithmic approaches that greatly improve the worst-case guarantees for the number of required actuation steps. We evaluate our algorithmic approaches by a number of simulations, both for deterministic algorithms and searches supported by deep learning, which show that the performance is practically promising. 
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  3. null (Ed.)
    We consider recognition and reconfiguration of lattice-based cellular structures by very simple robots with only basic functionality. The underlying motivation is the construction and modification of space facilities of enormous dimensions, where the combination of new materials with extremely simple robots promises structures of previously unthinkable size and flexibility; this is also closely related to the newly emerging field of programmable matter. Aiming for large-scale scalability, both in terms of the number of the cellular components of a structure, as well as the number of robots that are being deployed for construction requires simple yet robust robots and mechanisms, while also dealing with various basic constraints, such as connectivity of a structure during reconfiguration. To this end, we propose an approach that combines ultra-light, cellular building materials with extremely simple robots. We develop basic algorithmic methods that are able to detect and reconfigure arbitrary cellular structures, based on robots that have only constant-sized memory. As a proof of concept, we demonstrate the feasibility of this approach for specific cellular materials and robots that have been developed at NASA. 
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  4. This paper introduces techniques for mosquito population surveys in the field using electrified screens (bug zappers) mounted to a UAV. Instrumentation on the UAV logs the UAV path and the GPS location, altitude, and time of each mosquito elimination. Hardware experiments with a UAV equipped with an electrified screen provide real-time measurements of (former) mosquito locations and mosquito-free volumes. Planning a trajectory for the UAV that maximizes the number of mosquito kills is related to the Traveling Salesman Problem, the Lawn Mower Problem and, most closely, Milling with Turn Cost. We reduce this problem to considering variants of covering a grid graph with minimum turn cost, corresponding to optimized energy consumption. We describe an exact method based on Integer Programming that is able to compute provably optimal instances with over 1,500 pixels. These solutions are then implemented on the UAV. 
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  5. We propose an approach to mapping tissue and vascular systems without the use of contrast agents, based on moving and measuring magnetic particles. To this end, we consider a swarm of particles in a 1D or 2D grid that can be tracked and controlled by an external agent. Control inputs are applied uniformly so that each particle experiences the same applied forces. We present algorithms for three tasks: (1) Mapping, i.e., building a representation of the free and obstacle regions of the workspace; (2) Subset Coverage, i.e., ensuring that at least one particle reaches each of a set of desired locations; and (3) Coverage, i.e., ensuring that every free region on the map is visited by at least one particle. These tasks relate to a large body of previous work from robot navigation, both from theory and practice, which is based on individual control. We provide theoretical insights that have potential relevance for fast MRI scans with magnetically controlled contrast media. In particular, we develop a fundamentally new approach for searching for an object at an unknown distance D, where the search is subject to two different and independent cost parameters for moving and for measuring. We show that regardless of the relative cost of these two operations, there is a simple O(log D/log log D)-competitive strategy, which is the best possible. Also, we provide practically useful and computationally efficient strategies for higher-dimensional settings. These algorithms extend to any number of particles and show that additional particles tend to reduce the mean and the standard deviation of the time required for each task. 
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